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Software systems and computational methods
Reference:

Smorkalov A.Yu. Mathematical and software models of the texture generation on the graphic stream processors

Abstract: the article proposes generalized mathematical and software models for static and dynamic texture generation on the stream processors. The mathematical model allows to evaluate the efficiency of different approaches to the texture generation. The given methodology provides high performance due to the ability of choosing the optimal method of texture generation and can generate not only textures predefined by the developer, but also arbitrary dynamic textures, displayed according to the incoming external data.


Keywords:

Software, stream processors, image processing, post-effects, graphics processors, wavelet transforms, texture generation, static textures, dynamic textures, procedural materials


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